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Showing posts with the label week5

Game Vision Statement

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   Source: flickr The final name for my game is "Secretary Sprint". It is an endless 3D running game,  designed for a desktop. The secretary is on the run, as he  stole money from his boss. The secretary is being chased by his angry and aggressive boss, and takes place on the rooftop of buildings, hoping the player will flee from the boss.  I was inspired by Subway Surfers and Temple Run, these games have always been my favourite since I was a child. Ever since I got my first Ipad at 9 years old, I would spend hours upon hours playing endless 3D running games. I find these games are easy, addictive and appeal to all ages across the board. This game is not aimed at one particular age category. So when it came to creating my own game, I decided to create my own endless running game.  This game will be packed with obstacles for the player to avoid. The player will be in control of the secretary on the run from his boss. Obstacles will add more difficulty to th...

Games MDA

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Source:  flickr I read about the aspects that make up gaming MDA in this week's reading mechanics, dynamics, and aesthetics. The first article I read was " MDA: A Formal Approach to Game Design and Game Research "   by Hunicke, R. LeBlanc, M. & Zubbk, R.  Designers/teams of developers create games, which are then consumed by gamers. They are purchased, used, and finally discarded.The distinction between games and other forms of entertainment is that game consumption is unpredictable.The MDA framework formalises game consumption by separating it into its several components:  Rules,  Systems and  Fun.  As well as developing design counterparts: Mechanics, Dynamics and Aesthetics. The premise that games are more like artefacts than media. When describing the aesthetic of a game we want to move away from "fun" and move towards directed vocabulary. It is far more instructive to think about the aesthetic aspects. Another article I rea...