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Showing posts with the label Week 7

Prototype

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  Finally, this week I got to create my game scene. When I first opened Unity I was kinda... lost. I did not know where to start and how to make my own assets. I was like a dear in headlights for a moment, but then I started by creating a plane to give me a base to work on. Then I created cubed objects so they can be the buildings and then finally I applied a wall around my scene which will be the sky.  Once I got my head around creating objects, it became very easy and also fun. I enjoyed seeing my vision come to life even though its in the early stages.  I also created my my player controller script, spawn manger script and move left script to get me started for the coding aspect. I have not applied any coding , as I focused on creating and setting my scene.  After I created my objects it was time to bring them to life, so I added textures. I got my textures from copy right free sources so I could apply it to my game. I watched a very useful Youtube video, which wa...

Games Decisions

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  Source In this weeks reading the flow theory in games is the theme for this week. Flow is critical for creating an interesting game for the audience providing pleasure for the player.  Flow is a psychological principle that we can apply to our game to create challenges that are both entertaining and appropriate for the player's skill level, allowing them to remain engaged in the game. We can utilise flow as a tool to assist improve our game in many ways by understanding things like this tiny diagram, and we can also have a framework for gameplay that is based on human psychology rather than winging it. We'll be working our way through Flow's straightforward progression. We aim to put a challenge in front of the player. The player will be pushed into a flow state by the challenge, and we want to keep them there. Flow state is also described a being "in the zone". A flow graph is a graph that shows how player skill is mapped to challenge on the y-axis. When player...

Unity Tutorial 06

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  In this week's unity lessons, I found it super intriguing. The last two tutorials I have been working on creating an endless running game. This week I added the bells and whistles to add the final touches to the game.   Firstly, I learned about a new feature applying animations to my player. I made my player run in the spot and increased his speed, so it matches the background speed. I will apply this to my final game, which was super useful.  Secondly, I added dirty and explosion animations. While the player is runner, the runner has dirty coming from his feet, and then I added an explosion animation when the player collides with the obstacles. While I was applying these animations I also added a fall animation when the player dies.  Finally, for this tutorial I added sounds and music, when the player jumps there is a sound and when the player dies there is a sound too. There is also background music. All these features add the finishing touches to the game....