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Showing posts with the label Project

Beta

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Beta   For this weeks project, I finally added the bells and whistles and finishes touches for the game.  Firstly, I was having problem with the sky background and it appear to look weird and I did not like how it turned out. So to fix the problem I imported the background from the unity store and I saw a city background which was perfect and fitted nice to the theme of my game.  Secondly, When I imported the character from M ixamo, I forgot to import the animations. My old character moved from side to side and jumped but did not have the running animation, so to fix this problem Imported the character from Unity tutorial unity 3. Now my character has a nice running animation.  Once i fixed the main problems, I finally imported free music for my game, and also sound animations when the character is jumping and when the player crashes into the object. I also added the explosion animation when my character collides with the obstacle.  When my player collides with ...

Alpha

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  For my project this week, I worked on position my character/player on top of the buildings. I just had to create a mess to prevent the character from falling through the buildings.  It took me a while to try and find a good tutorial and code move my player from left to right.  I looked at unity tutorial that provided code and my character can move from left to right and also jump.  I also created boundaries to my player cannot move out of the camera view and is limited.  When my character jumped from building to buildings from left to right,  the player was falling through the sides of the buildings. So, I put my buildings together to prevent this and decided i am going to create a long path of buildings instead of jumping from building to building. 

first playable

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  Throughout the week I was working on my project. Firstly I applied more detail to the buildings by adding a plane on top of the buildings to give a concrete and rooftop pattern.  Secondly, I tried to create my character from scratch, creating with cubes and spheres, but this turned out to be difficult. I then watched a youtube tutorial helping create my character. I got my character from Mixamo, which is free if you have an adobe account. I looked for a character that fitted my game, so I chose a secretary. This was a perfect fit for my game. I then applied all the textures and materials to my character/player in Unity Finally, it was time to delve into the nitty gritty...coding. I first wanted to start with the basics and I put my character on the ground, instead of the buildings, as the player was falling through the building. I have yet to figure this problem. I got my players to jump and jump according to speed and gravity with the aid of the unity tutorials.  I wan...

Prototype

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  Finally, this week I got to create my game scene. When I first opened Unity I was kinda... lost. I did not know where to start and how to make my own assets. I was like a dear in headlights for a moment, but then I started by creating a plane to give me a base to work on. Then I created cubed objects so they can be the buildings and then finally I applied a wall around my scene which will be the sky.  Once I got my head around creating objects, it became very easy and also fun. I enjoyed seeing my vision come to life even though its in the early stages.  I also created my my player controller script, spawn manger script and move left script to get me started for the coding aspect. I have not applied any coding , as I focused on creating and setting my scene.  After I created my objects it was time to bring them to life, so I added textures. I got my textures from copy right free sources so I could apply it to my game. I watched a very useful Youtube video, which wa...

Game Design Document

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Source: flickr Here is the link to my game design document   I have researched several aspects for my project. I created my GDD with Dundoc, which also helped me arrange my document. The game design document is a work in progress, I love the how each document is different and there is no specific layout. I'll keep track of the game's details and decisions, such as characters, levels, and systems.  A GDD is a document that documents the aspects and mechanics of a game. I will used this as a communication tool to show my lecture all my decisions I have taken for this project.   

Game Vision Statement

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   Source: flickr The final name for my game is "Secretary Sprint". It is an endless 3D running game,  designed for a desktop. The secretary is on the run, as he  stole money from his boss. The secretary is being chased by his angry and aggressive boss, and takes place on the rooftop of buildings, hoping the player will flee from the boss.  I was inspired by Subway Surfers and Temple Run, these games have always been my favourite since I was a child. Ever since I got my first Ipad at 9 years old, I would spend hours upon hours playing endless 3D running games. I find these games are easy, addictive and appeal to all ages across the board. This game is not aimed at one particular age category. So when it came to creating my own game, I decided to create my own endless running game.  This game will be packed with obstacles for the player to avoid. The player will be in control of the secretary on the run from his boss. Obstacles will add more difficulty to th...

Game Idea Research

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Flckr  After receiving feedback from my lecture this week, I have researched and dissected my ideas I have prompt for this modules project. As I got feedback from Irene, based on my four ideas, I have made an executive decision to go down the path of an endless 3D running game. I was thorn between a bike game that had the element of loops, but It seemed too far advance for this project. The aim of this project is to have easy and functional game. Another reason I sided with the endless 3d running game was I found many resources and videos tutorials aiding you through the creating the game.These endless 3D games have always been popular in the gaming industry and still to present day, they are easy to play and addictive. I can also have a range  of audience to target for this game.  As I stated in my last blog post I would love to set the game scene on top of buildings, as the player runs.  The user will be running on top of building going through obstacles it may fac...