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Showing posts from December, 2021

Unity Tutorial 10

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source: Unity   Unity Tutorial 10 For this week tutorials, I watched Unity unit 3.3 and 3.4  to add the final finishing touches to my game   Firstly, I wanted to add animations to my player. So in order to do that, t he character will have three main animations due to the animator controller's animations, which will appear in three different game states. Running, jumping, and death are among these states, all of which transition smoothly and are timed to fit the game.    Thankfully, all this went smoothly for me and it worked out. It really makes the game come alive and I was really impressive and happy with the end result.  In Unity 3.4 t he player will be welcomed by music as they run around the area, kicking up dirt particles in a spray behind them. As they jump, a springy sound will play, followed by a boom as they crash, bursting into a cloud of smoke particles as they tumble over. Again, I was super content with the results.  I also watched unit 5.3 for the game over screen,

Beta

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Beta   For this weeks project, I finally added the bells and whistles and finishes touches for the game.  Firstly, I was having problem with the sky background and it appear to look weird and I did not like how it turned out. So to fix the problem I imported the background from the unity store and I saw a city background which was perfect and fitted nice to the theme of my game.  Secondly, When I imported the character from M ixamo, I forgot to import the animations. My old character moved from side to side and jumped but did not have the running animation, so to fix this problem Imported the character from Unity tutorial unity 3. Now my character has a nice running animation.  Once i fixed the main problems, I finally imported free music for my game, and also sound animations when the character is jumping and when the player crashes into the object. I also added the explosion animation when my character collides with the obstacle.  When my player collides with the object the game stop

Games Testing

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  flickre Game testing is an important step in ensuring maximum performance and quality in the final output.The goal of game testing is to find defects and keep track of software products' documentation. Here are seven steps to game testing techniques.  1.Functionality testing  2.Combination  testing  3. Ad Hoc testing  4.Compatibility testing  5.Clean room tree  testing  6.Regression  testing  7.Performance  testing  I have learned that in this modern world, technological advancement is a constant, and the games business is frequently at the forefront of technological advancement. However, one must first acknowledge the need for so many tests, so that they will aid in the correction of important faults and make one's life more convenient. In this video the guy recommends  to start game testing as soon as you have a working prototype. I agree, at the beginning when I was creating my game I did not game test which lead me to start over again. Bibliography How to play test 7 diff