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Showing posts with the label week 8

first playable

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  Throughout the week I was working on my project. Firstly I applied more detail to the buildings by adding a plane on top of the buildings to give a concrete and rooftop pattern.  Secondly, I tried to create my character from scratch, creating with cubes and spheres, but this turned out to be difficult. I then watched a youtube tutorial helping create my character. I got my character from Mixamo, which is free if you have an adobe account. I looked for a character that fitted my game, so I chose a secretary. This was a perfect fit for my game. I then applied all the textures and materials to my character/player in Unity Finally, it was time to delve into the nitty gritty...coding. I first wanted to start with the basics and I put my character on the ground, instead of the buildings, as the player was falling through the building. I have yet to figure this problem. I got my players to jump and jump according to speed and gravity with the aid of the unity tutorials.  I wan...

Reading - Game Fun

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  Picpedia.Org This week's first reading is titled "Gamification." What does having a good time have to do with it? focuses on gamification, yet the subjects they cover are also relevant to game creation. Fun is better described as "pleasurable engagement" in the context of games and gamification, as opposed to "passive" aesthetic enjoyment and entertainment. In this article I read Gamification design: what's fun got to do with it?  Marc LeBlanc's outlines 8 kinds of fun: Sensation - Game as sense pleasure  Fantasy -  Game as make believe  Narrative - Game as drama  Challenge - Game as obstacle course  Fellowship -  Game as social framework Discovery - Game as uncharted territory Expression - Game as self-discovery  Submission - Game as pastime I found LeBlanc's outlines of fun really helpful and easy to understand compared to the others in the article.  In the video A theory of fun for game design  the attractiveness of a game...

Unity Tutorial 07

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    Unit 4.1 This week's unity tutorial was very different from any other tutorial. I was presented with a floating island with an aesthetically pleasing sky effect. (side note- which I might look into later and how to create a nice sky effect for my own game. ) The Agenda was the user will be able to rotate the camera in a full circle around the island, giving them a view of the location. A sphere will represent the player, which will be wrapped in a realistic texture of your choice. Finally more force, I applied code to allow the player  to move forward or backward in the direction of the camera.  The only new skill I found was the camera rotating around the island., but I don't see myself using that  feature for my own game.     Unit 4.2 Again, I applied my preferred texture to the enemy. The enemy bounced off the the player.  Finally, the player will be chased throughout the island by the enemy, who will spawn in random locations. I ...