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Showing posts with the label week 4

Game Idea Research

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Flckr  After receiving feedback from my lecture this week, I have researched and dissected my ideas I have prompt for this modules project. As I got feedback from Irene, based on my four ideas, I have made an executive decision to go down the path of an endless 3D running game. I was thorn between a bike game that had the element of loops, but It seemed too far advance for this project. The aim of this project is to have easy and functional game. Another reason I sided with the endless 3d running game was I found many resources and videos tutorials aiding you through the creating the game.These endless 3D games have always been popular in the gaming industry and still to present day, they are easy to play and addictive. I can also have a range  of audience to target for this game.  As I stated in my last blog post I would love to set the game scene on top of buildings, as the player runs.  The user will be running on top of building going through obstacles it may fac...

Unity Tutorial 03

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                                             In this week of unity tutorials, I constructed a basic game of shooting pizzas and spawning three different animals on the game. While doing this tutorial I can feel myself gaining more knowledge and understanding unity and C#. I also found storing the projectile along with all of its scripts and properties really useful and important for moving forward.  Adding boundaries to the scene, will be crucial and also useful in my project, so I really loved how easy and simple embedding it. New Capabilities are the player can fire a projectile prefab by pressing the Spacebar. The destroy out of bounds is also something you can use in any game, and is probably the most useful aspect of this tutorial-Projectiles and animals are eliminated from the scene if they exit the screen. As the weeks progress and the more tutorials I have unde...

Feedback Strategies

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  Source: Link The first article I read was "The Difference Between Praise and Feedback"  by Anya Kamenetz I personally like the method to channel and transmit your genuine feelings to your children without harming them in the long run? Surprisingly, despite their opposing viewpoints on praise, Dweck and Deci agree on the best course of action. I agree with Dweck views Her goal in discussing process praising is to divert this impulse in a more helpful direction. Her advice is to get more involved with what a child is doing rather than constantly kvelling over every finger painting or math test — or even just asking kids to "try hard!" “ Thank you very much. Pose inquiries. We can inquire about a child's fascinating methods if we notice them. Talk to them about how they think and how they might learn from their mistakes." In order to grow and progress, encourage your youngster to actively seek both positive and negative feedback. I personally feel Paying at...

Unity Tutorial 02

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    Lesson1.4 In lesson 1.4 tutorials, we must get on the road and take command of the automobile. To accomplish so, we must first detect when the player presses the arrow keys, then accelerate and turn the car in response to that input. You'll be able to move the vehicle forwards or backwards and turn left to right using new methods, Vectors, and variables. During this lesson I had great difficulties with unity, again my laptop a heart attack and got overwhelmed when I opened my game on unity. At first my vehicle was moving left and right when I used the arrow keys, but when I had to apply the code to rotate the vehicle and gain control to move the vehicle up and down unity would not co-operate with me. It took a long time to figure out the problem, I had help from my lecture to ensure my code was correct, in fact it was correct.   Challenge 1   In this challenge, we had to fly a jet past obstacles in the sky using the abilities you learned in the driving ...

Game Elements

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      Source: Link In this lesson, I learnt how to build a critical vocabulary for talking about games. We need a way to dissect and analyse a game by discussing its various components. This will come in handy when discussing creating our own game. I read the abstract " What are the qualities of a game" There is motifs that keep coming up: games have rules, conflict, goals e.c.t... Games are activities that take place outside of everyday life and are artificial/safe. The definition of “game,” none of them are perfect, we can identify some emergent trends that can shed light on the kinds of things that we as game designers need to build if we are to make games. Some of the things game designers might consider when looking at these atoms, are listed below: ● Players ● Objectives   ● Rules ● Resources and Resource Management ● Game State ● Information ● Sequencing ● Player Interaction ● Theme (Narrative, Backstory, Setting) ● Games as Systems Another abstract...