Because the game has only functioned on a single screen thus far, I've been employing a static camera. In this lesson, I used the Cine machine Unity package to manipulate your camera without having to write any code. I wanted the camera to follow Ruby, the protagonist, as they begin to explore a larger universe. I launched the Package Manager in the Unity Editor (menu: Window > Package Manager) to add the Cinemachine package. Then I went to the Cine machine entry and hit on Install. Cinemachine makes it easy to create elaborate 3D camera setups with multiple cameras, along with movement and cuts between devices. Cameras in applications like Unity can occur in two ways: 1. Perspective: When all lines heading away from the camera converge at a point, objects appear smaller as they move more away. This looks like a straight path that disappears into the distance and converges into a single point on both sides. 2. Orthographic: When all parallel lines remain parallel, it is said t...
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