Hey let me introduce myself. I'm Alex Partridge I am 20 years old and from Dublin and currently studying Creative Digital Media at TU Dublin. I am now in second year, I'm super excited to be on campus and meet new people. My goal this semester is to achieve a grade to my best ability and learn new skills, such as collaborating new ideas with my peers in group projects. I also want to enhance my skills in areas of filming and editing this semester. My goal this year is not to leave assignments to "last minute" and try and balance college work and social life. Last year was bittersweet, as I made new friends it was a bummer I wasn't on campus due to covid. The modules I relished last semester was Design Process and Practice and Image Production. I got to learn learn several new skills for instance how to use Adobe Illustrator and Photoshopped software. My biggest accomplished last semester was creating a movie poster for "Avatar the last Airbender" and...
What is a game? Source: Flickr From my analysis, and personal perception of games this question I proposed ' what is a game?' can be answered in several ways. A game consist of rules and obstacles to navigate the player to the end goal. Games can be creative, in order to have an enjoyable game it must consist a good narrative for the user to enjoy. The components of a game; rules, action and storyline. If you want to have a captivating game, construct rules of what your player can or cannot do while playing the game. Conflict is an important aspect, as a result of a game procedures and rules that impede a player from attaining their aim. Players are frequently led to these conflict situations by their objectives. Another crucial factor to consider is goals. What is the user trying to achieve? A goal provides direction, attention and measurable results. A objective is a way to gauge the effectiveness of a game interaction. Despite the fact...
For my project this week, I worked on position my character/player on top of the buildings. I just had to create a mess to prevent the character from falling through the buildings. It took me a while to try and find a good tutorial and code move my player from left to right. I looked at unity tutorial that provided code and my character can move from left to right and also jump. I also created boundaries to my player cannot move out of the camera view and is limited. When my character jumped from building to buildings from left to right, the player was falling through the sides of the buildings. So, I put my buildings together to prevent this and decided i am going to create a long path of buildings instead of jumping from building to building.
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