I used my own images to create a collage of my adorable pets! I used to make collages years ago anytime it was my friends or family birthdays and post them on social media. Creating a collage was like second nature to me. I had fun with this task. I used Canva to create my collage. I have used Canva multiple times to create all sort of things, but never a collage. It was fairly easy and straight forward creating this.
Screenshot of my Unity In the first part of this tutorial, we had to Decorate the World. I added the metal box to the scene, then in the project settings and graphics I changed the Transparency Sort Axis coordinates: x = 0 y = 1 z = 0. This instructs Unity to draw Sprites based on their y-axis position. When I select the Ruby GameObject, In the Inspector, I Change the Sprite Sort Point to Pivot. The single Sprite Pivot was then positioned to the bottom. I Adjusted the Pivots I set the Custom Pivot in the Sprite Editor to 0.5 in x and 0 in y. This section was new to me, yet it was quite simple to comprehend. I then created a prefab folder and dragged the assets to build my environment. Overall this tutorial was quite simple to do and understand and had no problems. The second tutorial was World Interactions. I changed the script for my character Ruby's controller so that she can clash with the world instead of passing through objects. I did this by utilising another po...
Because the game has only functioned on a single screen thus far, I've been employing a static camera. In this lesson, I used the Cine machine Unity package to manipulate your camera without having to write any code. I wanted the camera to follow Ruby, the protagonist, as they begin to explore a larger universe. I launched the Package Manager in the Unity Editor (menu: Window > Package Manager) to add the Cinemachine package. Then I went to the Cine machine entry and hit on Install. Cinemachine makes it easy to create elaborate 3D camera setups with multiple cameras, along with movement and cuts between devices. Cameras in applications like Unity can occur in two ways: 1. Perspective: When all lines heading away from the camera converge at a point, objects appear smaller as they move more away. This looks like a straight path that disappears into the distance and converges into a single point on both sides. 2. Orthographic: When all parallel lines remain parallel, it is said t...
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