Hey let me introduce myself. I'm Alex Partridge I am 20 years old and from Dublin and currently studying Creative Digital Media at TU Dublin. I am now in second year, I'm super excited to be on campus and meet new people. My goal this semester is to achieve a grade to my best ability and learn new skills, such as collaborating new ideas with my peers in group projects. I also want to enhance my skills in areas of filming and editing this semester. My goal this year is not to leave assignments to "last minute" and try and balance college work and social life. Last year was bittersweet, as I made new friends it was a bummer I wasn't on campus due to covid. The modules I relished last semester was Design Process and Practice and Image Production. I got to learn learn several new skills for instance how to use Adobe Illustrator and Photoshopped software. My biggest accomplished last semester was creating a movie poster for "Avatar the last Airbender" and...
Source: flickr The final name for my game is "Secretary Sprint". It is an endless 3D running game, designed for a desktop. The secretary is on the run, as he stole money from his boss. The secretary is being chased by his angry and aggressive boss, and takes place on the rooftop of buildings, hoping the player will flee from the boss. I was inspired by Subway Surfers and Temple Run, these games have always been my favourite since I was a child. Ever since I got my first Ipad at 9 years old, I would spend hours upon hours playing endless 3D running games. I find these games are easy, addictive and appeal to all ages across the board. This game is not aimed at one particular age category. So when it came to creating my own game, I decided to create my own endless running game. This game will be packed with obstacles for the player to avoid. The player will be in control of the secretary on the run from his boss. Obstacles will add more difficulty to th...
source: Unity Unity Tutorial 10 For this week tutorials, I watched Unity unit 3.3 and 3.4 to add the final finishing touches to my game Firstly, I wanted to add animations to my player. So in order to do that, t he character will have three main animations due to the animator controller's animations, which will appear in three different game states. Running, jumping, and death are among these states, all of which transition smoothly and are timed to fit the game. Thankfully, all this went smoothly for me and it worked out. It really makes the game come alive and I was really impressive and happy with the end result. In Unity 3.4 t he player will be welcomed by music as they run around the area, kicking up dirt particles in a spray behind them. As they jump, a springy sound will play, followed by a boom as they crash, bursting into a cloud of smoke particles as they tumble over. Again, I was super content with the results. I also watched ...
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